********** SPRITE SPEEDS AND HEIGHTS ********** Speeds are simple enough; positive values are down and right, negative up and left. However sprites usually have one speed that is 'reversed' when it turns around. The speeds here are mostly 'constant' that is, the sprite keepsa constant speed and animates along. However there are also many 'animation' speeds. These are kept here for convenience, as well as in section 3.) (Which also has a FULL list of them, not a partial one as here.) There occur in 'jumps' every time a sprite animates. See section 3.) for more details. Acceleation is not a speed as such, but how much a sprite's speed chamges; Birds for example start off going striaght up, then they accelerate toward Keen, with a bit of random thrown in. So making the acceleration zero gives you a bird that can only fly up/down. (Making it negative does not just make the bird fly away from Keen, but also act odd due to it trying to both get closer to Keen, and further away at the same time. To make the Bird fly away properly you should see section '17.) Seeking' and reverse it's 'look' there.) A note on gravity: Keen 5 uses a gravity function for a lot of things; things that affect this are kept under the heading 'Gravity' and will affect both Keen and sprites. ********** KEEN ********** #Running speeds %patch $31C48 $18 $00 #1 %patch $31C66 $18 $00 #2 %patch $31C84 $18 $00 #3 %patch $31CA2 $18 $00 #4 #Keen climbing up poles speeds %patch $31AC4 $08 $00 #1 %patch $31AE2 $08 $00 #2 %patch $31B00 $08 $00 #3 #Keen sliding down poles speeds %patch $31B1E $18 $00 #1 %patch $31B3C $18 $00 #2 %patch $31B5A $18 $00 #3 %patch $31B78 $18 $00 #4 %patch $B8AC $EC $FF #Keen's jump height when jumping off of a pole %patch $BA92 $00 $00 #How 'extra' fast Keen drops when falling off a pole %patch $B953 $00 $00 #Keen's speed when he turns around on a pole (Still by default) %patch $B6D4 $D0 $FF #The height of Keen's initial pogo jump %patch $C9A7 $D0 $FF #Height of Keen's other pogo jumps %patch $C5D3 $00 $00 #Pogo Keen's speed when he hits a ceiling (Pause, then fall) %patch $C3C4 $00 $00 #How 'extra' fast Keen falls with 'no clipping' cheat %patch $C481 $00 $00 #How 'extra' fast Keen falls when he walks off an edge %patch $BE61 $D8 $FF #Dead Keen bounce height %patch $BE66 $10 $00 #Dead Keen horizontal speed %patch $AD06 $D8 $FF #Keen's jump height %patch $B10B $D8 $FF #Keen's jump-while-walking height %patch $B574 $D8 $FF #Jump cheat height (Both when Keen jumps off ground, and in the air.) %patch $C5D3 $00 $00 #How fast Keen moves when he jumps and hits a ceiling (Pause then fall) %patch $B760 $90 $90 #Keen always pogoes at easy height %patch $B760 $EB #Keen always pogoes at medium/hard height #Keen's bullet speeds %patch $3227A $40 $00 #Speed l/r 1 %patch $3227C $40 $00 #Speed u/d 1 %patch $32298 $40 $00 #Speed l/r 2 %patch $3229A $40 $00 #Speed u/d 2 %patch $322B6 $40 $00 #Speed l/r 3 %patch $322B8 $40 $00 #Speed u/d 3 %patch $322D4 $40 $00 #Speed l/r 4 %patch $322D6 $40 $00 #Speed u/d 4