********** ANIMATIONS, ANIMATION SPEED AND BEHAVIOR ********** This document outlines several animation related properties of sprites. They are: 1.) Behavior: This can be ignored here, but you may want to use it when patching Mostly it acts to identify what the animations &c belong to. To see more about editing behaviors, see the next sections: '(11.) Behaviors' 2.) Left/right sprites used: This is simply the animation used by the sprite when it is facing left or right. ALL sprites have these two values, even if both are the same. (Sometimes it depends whether the sprite is left or right of Keen say.) There are two 'special' values; the first, '$00 $00' is used when the animation is not meant to change the sprite's animation; items for example use this; their animations are preprogrammed and don't need to be changed. The second is '$FF $FF' and is used when a sprite must become invisible for a moment, it erases the animation being used, but not the sprite. When the foot appears, it is invisible for a while. The sprite used when going left is listed first, then the one for going right. In some cases these are the same, in others, different. Feel free to experiemnt. If your patchfile gets too long, the two animation patch lines can be made into one as the values are one after the other, don't get confused though! The number USED in each patch is the sprite number plus 124 in hex. This can get a bit confusing when you want to change them, but you'll soon get the hang of it, or learn to do it by trial and error. 3.) Animation speed: Simply enough, this is how long a sprite takes to animate 1-FRAME it is how long an animation is held for. There are two special values; '$00 $00' which means 'never change' (Used often by shot sprites.) and '$75 $30'; used by sprites that need to stay a long time, but eventually disappear. (Lindsey, the Foot...) There is also a list of sprite caches; never make a sprite use a sprite frame not cached by itself or another sprite in the level! (See '7.) Cache') Keen's aniamtions, for conveience are stored in the next section. ### #Airboard ### See also: PURPLE PLATFORM %patch $31EBA $00 $00 #Airboard sitting %patch $31E9E 446 #Facing left sprite (344) %patch $31EA0 446 #Facing right sprite (344) %patch $31EA8 $00 $00 #Animation speed %patch $32100 $00 $00 #Airboard still %patch $320E4 446 #Facing left sprite (344) %patch $320E6 446 #Facing right sprite (344) %patch $320EE $00 $00 #Animation speed %patch $3211E $E0 $1D #Airboard still %patch $32102 446 #Facing left sprite (344) %patch $32104 446 #Facing right sprite (344) %patch $3210C $30 $00 #Animation speed %patch $3213C $A4 $1D #Airboard still %patch $32120 446 #Facing left sprite (344) %patch $32122 446 #Facing right sprite (344) %patch $3212A $60 $00 #Animation speed %patch $31F14 $00 $00 #Airboard %patch $31EF8 446 #Facing left sprite (344) %patch $31EFA 446 #Facing right sprite (344) %patch $31F02 $00 $00 #Animation speed %patch $31F32 $00 $00 #Airboard %patch $31F16 446 #Facing left sprite (344) %patch $31F18 446 #Facing right sprite (344) %patch $31F20 $00 $00 #Animation speed %patch $31F50 $00 $00 #Airboard %patch $31F34 446 #Facing left sprite (344) %patch $31F36 446 #Facing right sprite (344) %patch $31F3E $00 $00 #Animation speed %patch $31F6E $12 $1C #Airboard %patch $31F52 446 #Facing left sprite (344) %patch $31F54 446 #Facing right sprite (344) %patch $31F5C $00 $7D #Animation speed %patch $31F8C $00 $00 #Airboard %patch $31F70 446 #Facing left sprite (344) %patch $31F72 446 #Facing right sprite (344) %patch $31F7A $00 $00 #Animation speed ### #Enemy guns ### %patch $3215A $1C $1E #Enemy gun don't shoot %patch $3213E 0 #Facing left sprite (No sprite shown) %patch $32140 0 #Facing right sprite (No sprite shown) %patch $32148 $78 $00 #Shot frequency %patch $32178 $FE $1D #Enemy gun shoot %patch $3215C 0 #Facing left sprite (No sprite shown) %patch $3215E 0 #Facing right sprite (No sprite shown) %patch $32166 $01 $00 #Shoot duration %patch $32196 $58 $1E #Enemy shot %patch $3217A 236 #Facing left sprite (134) %patch $3217C 236 #Facing right sprite (134) %patch $32184 $08 $00 #Animation speed %patch $321B4 $76 $1E #Enemy shot %patch $32198 237 #Facing left sprite (135) %patch $3219A 237 #Facing right sprite (135) %patch $321A2 $08 $00 #Animation speed %patch $321D2 $94 $1E #Enemy shot %patch $321B6 238 #Facing left sprite (136) %patch $321B8 238 #Facing right sprite (136) %patch $321C0 $08 $00 #Animation speed %patch $321F0 $3A $1E #Enemy shot %patch $321D4 239 #Facing left sprite (137) %patch $321D6 239 #Facing right sprite (137) %patch $321DE $08 $00 #Animation speed %patch $3220E $D0 $1E #Enemy shot hit %patch $321F2 240 #Facing left sprite (138) %patch $321F4 240 #Facing right sprite (138) %patch $321FC $0A $00 #Animation speed %patch $3222C $00 $00 #Enemy shot hit %patch $32210 241 #Facing left sprite (139) %patch $32212 241 #Facing right sprite (139) %patch $3221A $0A $00 #Animation speed ### #Items ### %patch $31CDE $A0 $19 #Items %patch $31CC2 0 #Facing left sprite (No sprite shown) %patch $31CC4 0 #Facing right sprite (No sprite shown) %patch $31CCC $14 $00 #Animation speed %patch $31CFC $82 $19 #Items %patch $31CE0 0 #Facing left sprite (No sprite shown) %patch $31CE2 0 #Facing right sprite (No sprite shown) %patch $31CEA $14 $00 #Animation speed %patch $31D1A $00 $00 #Item points %patch $31CFE 0 #Facing left sprite (No sprite shown) %patch $31D00 0 #Facing right sprite (No sprite shown) %patch $31D08 $28 $00 #Animation speed %patch $31D38 $FA $19 #Vitalin splash %patch $31D1C 203 #Facing left sprite (101) %patch $31D1E 203 #Facing right sprite (101) %patch $31D26 $08 $00 #Animation speed %patch $31D56 $18 $1A #Vitalin splash %patch $31D3A 204 #Facing left sprite (102) %patch $31D3C 204 #Facing right sprite (102) %patch $31D44 $08 $00 #Animation speed %patch $31D74 $36 $1A #Vitalin splash %patch $31D58 205 #Facing left sprite (103) %patch $31D5A 205 #Facing right sprite (103) %patch $31D62 $08 $00 #Animation speed %patch $31D92 $00 $00 #Vitalin splash %patch $31D76 206 #Facing left sprite (104) %patch $31D78 206 #Facing right sprite (104) %patch $31D80 $08 $00 #Animation speed ### #Korath ### %patch $3342E $F0 $30 #Korath 1 %patch $33412 294 #Facing left sprite (192) %patch $33414 298 #Facing right sprite (196) %patch $3341C $08 $00 #Animation speed %patch $3344C $0E $31 #Korath 2 %patch $33430 295 #Facing left sprite (193) %patch $33432 299 #Facing right sprite (197) %patch $3343A $08 $00 #Animation speed %patch $3346A $2C $31 #Korath 3 %patch $3344E 296 #Facing left sprite (194) %patch $33450 300 #Facing right sprite (198) %patch $33458 $08 $00 #Animation speed %patch $33488 $D2 $30 #Korath 4 %patch $3346C 297 #Facing left sprite (195) %patch $3346E 301 #Facing right sprite (199) %patch $33476 $08 $00 #Animation speed %patch $334A6 $D2 $30 #Korath pause %patch $3348A 302 #Facing left sprite (200) %patch $3348C 302 #Facing right sprite (200) %patch $33494 $1E $00 #Animation speed %patch $334C4 $00 $00 #Korath stunned %patch $334A8 303 #Facing left sprite (201) %patch $334AA 303 #Facing right sprite (201) %patch $334B2 $00 $00 #Animation speed %patch $334E2 $86 $31 #Korath? %patch $334C6 -1 #Facing left sprite (Go invisible) %patch $334C8 -1 #Facing right sprite (Go invisible) %patch $334D0 $08 $00 #Animation speed ### #Lightening ### %patch $31DCA $8C $1A #Lightening %patch $31DAE 290 #Facing left sprite (188) %patch $31DB0 290 #Facing right sprite (188) %patch $31DB8 $06 $00 #Animation speed %patch $31DE8 $6E $1A #Lightening %patch $31DCC 291 #Facing left sprite (189) %patch $31DCE 291 #Facing right sprite (189) %patch $31DD6 $06 $00 #Animation speed %patch $31E06 $C8 $1A #Lightening %patch $31DEA 292 #Facing left sprite (190) %patch $31DEC 292 #Facing right sprite (190) %patch $31DF4 $06 $00 #Animation speed %patch $31E24 $AA $1A #Lightening %patch $31E08 293 #Facing left sprite (191) %patch $31E0A 293 #Facing right sprite (191) %patch $31E12 $06 $00 #Animation speed ### #Little Ampton ### %patch $32538 $FA $21 #Little Ampton %patch $3251C 412 #Facing left sprite (310) %patch $3251E 405 #Facing right sprite (303) %patch $32526 $08 $00 #Animation speed %patch $32556 $18 $22 #Little Ampton %patch $3253A 413 #Facing left sprite (311) %patch $3253C 406 #Facing right sprite (304) %patch $32544 $08 $00 #Animation speed %patch $32574 $36 $22 #Little Ampton %patch $32558 414 #Facing left sprite (312) %patch $3255A 407 #Facing right sprite (305) %patch $32562 $08 $00 #Animation speed %patch $32592 $DC $21 #Little Ampton %patch $32576 415 #Facing left sprite (313) %patch $32578 408 #Facing right sprite (306) %patch $32580 $08 $00 #Animation speed %patch $325B0 $DC $21 #Little Ampton slide down poles %patch $32594 409 #Facing left sprite (307) %patch $32596 409 #Facing right sprite (307) %patch $3259E $08 $00 #Animation speed %patch $325CE $90 $22 #Little Ampton climb up poles %patch $325B2 410 #Facing left sprite (308) %patch $325B4 410 #Facing right sprite (308) %patch $325BC $08 $00 #Animation speed %patch $325EC $AE $22 #Little Ampton flip switches %patch $325D0 411 #Facing left sprite (309) %patch $325D2 411 #Facing right sprite (309) %patch $325DA $08 $00 #Animation speed %patch $3260A $00 $00 #Little Ampton flip switches %patch $325EE 411 #Facing left sprite (309) %patch $325F0 411 #Facing right sprite (309) %patch $325F8 $00 $00 #Animation speed %patch $32628 $EA $22 #Little Ampton flip switches %patch $3260C 411 #Facing left sprite (309) %patch $3260E 411 #Facing right sprite (309) %patch $32616 $08 $00 #Animation speed %patch $32646 $DC $21 #Little Ampton flip switches %patch $3262A 410 #Facing left sprite (308) %patch $3262C 410 #Facing right sprite (308) %patch $32634 $08 $00 #Animation speed %patch $32664 $26 $23 #Little Ampton flip switches %patch $32648 410 #Facing left sprite (308) %patch $3264A 410 #Facing right sprite (308) %patch $32652 $0C $00 #Animation speed %patch $32682 $44 $23 #Little Ampton flip switches %patch $32666 411 #Facing left sprite (309) %patch $32668 411 #Facing right sprite (309) %patch $32670 $0C $00 #Animation speed %patch $326A0 $62 $23 #Little Ampton flip switches %patch $32684 410 #Facing left sprite (308) %patch $32686 410 #Facing right sprite (308) %patch $3268E $0C $00 #Animation speed %patch $326BE $80 $23 #Little Ampton flip switches %patch $326A2 411 #Facing left sprite (309) %patch $326A4 411 #Facing right sprite (309) %patch $326AC $0C $00 #Animation speed %patch $326DC $DC $21 #Little Ampton flip switches %patch $326C0 410 #Facing left sprite (308) %patch $326C2 410 #Facing right sprite (308) %patch $326CA $0C $00 #Animation speed %patch $326FA $00 $00 #Little Ampton dead %patch $326DE 416 #Facing left sprite (314) %patch $326E0 416 #Facing right sprite (314) %patch $326E8 $00 $00 #Animation speed ### #Omegamatic ### %patch $31E42 $04 $1B #Explosion %patch $31E26 283 #Facing left sprite (181) %patch $31E28 283 #Facing right sprite (181) %patch $31E30 $0A $00 #Animation speed %patch $31E60 $22 $1B #Explosion %patch $31E44 284 #Facing left sprite (182) %patch $31E46 284 #Facing right sprite (182) %patch $31E4E $14 $00 #Animation speed %patch $31E7E $00 $00 #Explosion %patch $31E62 285 #Facing left sprite (183) %patch $31E64 285 #Facing right sprite (183) %patch $31E6C $0A $00 #Animation speed %patch $31E9C $00 $00 #Explosion %patch $31E80 -1 #Facing left sprite (Go invisible) %patch $31E82 -1 #Facing right sprite (Go invisible) %patch $31E8A $3C $00 #Animation speed ### #Purple Platform ### See also: AIRBOARD %patch $31FAA $6C $1C #Purple Plat u/d %patch $31F8E 422 #Facing left sprite (320) %patch $31F90 422 #Facing right sprite (320) %patch $31F98 $00 $00 #Animation speed %patch $31FC8 $4E $1C #Purple Plat u/d %patch $31FAC 423 #Facing left sprite (321) %patch $31FAE 423 #Facing right sprite (321) %patch $31FB6 $00 $00 #Animation speed %patch $31ED8 $9A $1B #Purple Plat l/r %patch $31EBC 422 #Facing left sprite (320) %patch $31EBE 422 #Facing right sprite (320) %patch $31EC6 $00 $00 #Animation speed %patch $31EF6 $7C $1B #Purple Plat l/r %patch $31EDA 423 #Facing left sprite (321) %patch $31EDC 423 #Facing right sprite (321) %patch $31EE4 $00 $00 #Animation speed ### #Robo Red ### %patch $32A90 $34 $27 #Robo Red move %patch $32A74 388 #Facing left sprite (286) %patch $32A76 387 #Facing right sprite (285) %patch $32A7E $06 $00 #Animation speed %patch $32AAE $70 $27 #Robo Red pause to fire %patch $32A92 388 #Facing left sprite (286) %patch $32A94 387 #Facing right sprite (285) %patch $32A9C $28 $00 #Animation speed %patch $32ACC $8E $27 #Robo Red fire duration %patch $32AB0 388 #Facing left sprite (286) %patch $32AB2 387 #Facing right sprite (285) %patch $32ABA $04 $00 #Animation speed %patch $32AEA $70 $27 #Robo Red pause between shots %patch $32ACE 388 #Facing left sprite (286) %patch $32AD0 387 #Facing right sprite (285) %patch $32AD8 $06 $00 #Animation speed %patch $32B08 $CA $27 #Robo Red shot %patch $32AEC 389 #Facing left sprite (287) %patch $32AEE 389 #Facing right sprite (287) %patch $32AF6 $08 $00 #Animation speed %patch $32B26 $AC $27 #Robo Red shot %patch $32B0A 390 #Facing left sprite (288) %patch $32B0C 390 #Facing right sprite (288) %patch $32B14 $08 $00 #Animation speed %patch $32B44 $06 $28 #Robo Red shot hit %patch $32B28 391 #Facing left sprite (289) %patch $32B2A 391 #Facing right sprite (289) %patch $32B32 $0A $00 #Animation speed %patch $32B62 $00 $00 #Robo Red shot hit %patch $32B46 392 #Facing left sprite (290) %patch $32B48 392 #Facing right sprite (290) %patch $32B50 $0A $00 #Animation speed ### #Shelly ### %patch $32772 $34 $24 #Shelly %patch $32756 432 #Facing left sprite (330) %patch $32758 428 #Facing right sprite (326) %patch $32760 $08 $00 #Animation speed %patch $32790 $52 $24 #Shelly %patch $32774 433 #Facing left sprite (331) %patch $32776 429 #Facing right sprite (327) %patch $3277E $08 $00 #Animation speed %patch $327AE $70 $24 #Shelly %patch $32792 434 #Facing left sprite (332) %patch $32794 430 #Facing right sprite (328) %patch $3279C $08 $00 #Animation speed %patch $327CC $16 $24 #Shelly %patch $327B0 435 #Facing left sprite (333) %patch $327B2 431 #Facing right sprite (329) %patch $327BA $08 $00 #Animation speed %patch $327EA $AC $24 #Shelly stand %patch $327CE 433 #Facing left sprite (331) %patch $327D0 429 #Facing right sprite (327) %patch $327D8 $64 $00 #Animation speed %patch $32808 $16 $24 #Shelly aim to jump %patch $327EC 433 #Facing left sprite (331) %patch $327EE 429 #Facing right sprite (327) %patch $327F6 $01 $00 #Animation speed %patch $32826 $E8 $24 #Shelly jump %patch $3280A 438 #Facing left sprite (336) %patch $3280C 436 #Facing right sprite (334) %patch $32814 $08 $00 #Animation speed %patch $32844 $00 $00 #Shelly fall %patch $32828 439 #Facing left sprite (337) %patch $3282A 437 #Facing right sprite (335) %patch $32832 $08 $00 #Animation speed %patch $32862 $00 $00 #Shelly fall %patch $32846 439 #Facing left sprite (337) %patch $32848 437 #Facing right sprite (335) %patch $32850 $08 $00 #Animation speed %patch $32880 $00 $00 #Shelly start to bust %patch $32864 433 #Facing left sprite (331) %patch $32866 429 #Facing right sprite (327) %patch $3286E $08 $00 #Animation speed %patch $3289E $60 $25 #Shelly bust %patch $32882 440 #Facing left sprite (338) %patch $32884 440 #Facing right sprite (338) %patch $3288C $14 $00 #Animation speed %patch $328BC $7E $25 #Shelly bust %patch $328A0 441 #Facing left sprite (339) %patch $328A2 441 #Facing right sprite (339) %patch $328AA $14 $00 #Animation speed %patch $328DA $9C $25 #Shelly bust %patch $328BE 442 #Facing left sprite (340) %patch $328C0 442 #Facing right sprite (340) %patch $328C8 $14 $00 #Animation speed %patch $328F8 $00 $00 #Shelly bust %patch $328DC 443 #Facing left sprite (341) %patch $328DE 443 #Facing right sprite (341) %patch $328E6 $14 $00 #Animation speed %patch $32916 $00 $00 #Shelly bust fragments %patch $328FA 444 #Facing left sprite (342) %patch $328FC 444 #Facing right sprite (342) %patch $32904 $08 $00 #Animation speed %patch $32934 $00 $00 #Shelly bust fragments %patch $32918 445 #Facing left sprite (343) %patch $3291A 445 #Facing right sprite (343) %patch $32922 $08 $00 #Animation speed ### #Shikadi ### %patch $32E50 $12 $2B #Shikadi 1 %patch $32E34 304 #Facing left sprite (202) %patch $32E36 304 #Facing right sprite (202) %patch $32E3E $08 $00 #Animation speed %patch $32E6E $30 $2B #Shikadi 2 %patch $32E52 305 #Facing left sprite (203) %patch $32E54 305 #Facing right sprite (203) %patch $32E5C $08 $00 #Animation speed %patch $32E8C $4E $2B #Shikadi 3 %patch $32E70 306 #Facing left sprite (204) %patch $32E72 306 #Facing right sprite (204) %patch $32E7A $08 $00 #Animation speed %patch $32EAA $F4 $2A #Shikadi 4 %patch $32E8E 307 #Facing left sprite (205) %patch $32E90 307 #Facing right sprite (205) %patch $32E98 $08 $00 #Animation speed %patch $32EC8 $8A $2B #Shikadi shoot ball 1 %patch $32EAC 311 #Facing left sprite (209) %patch $32EAE 310 #Facing right sprite (208) %patch $32EB6 $1E $00 #Animation speed %patch $32EE6 $F4 $2A #Shikadi shoot ball 2 %patch $32ECA 311 #Facing left sprite (209) %patch $32ECC 310 #Facing right sprite (208) %patch $32ED4 $08 $00 #Animation speed %patch $32F04 $C6 $2B #Shikadi shoot ground 1 %patch $32EE8 308 #Facing left sprite (206) %patch $32EEA 308 #Facing right sprite (206) %patch $32EF2 $14 $00 #Animation speed %patch $32F22 $E4 $2B #Shikadi shoot groud 2 %patch $32F06 309 #Facing left sprite (207) %patch $32F08 309 #Facing right sprite (207) %patch $32F10 $14 $00 #Animation speed %patch $32F40 $02 $2C #Shikadi teleport 1 %patch $32F24 309 #Facing left sprite (207) %patch $32F26 309 #Facing right sprite (207) %patch $32F2E $00 $00 #Animation speed %patch $32F5E $F4 $2A #Shikadi teleport 2 %patch $32F42 309 #Facing left sprite (207) %patch $32F44 309 #Facing right sprite (207) %patch $32F4C $3C $00 #Animation speed %patch $32F7C $3E $2C #Shikadi shot 1 %patch $32F60 319 #Facing left sprite (217) %patch $32F62 316 #Facing right sprite (214) %patch $32F6A $08 $00 #Animation speed %patch $32F9A $5C $2C #Shikadi shot 2 %patch $32F7E 318 #Facing left sprite (216) %patch $32F80 317 #Facing right sprite (215) %patch $32F88 $08 $00 #Animation speed %patch $32FB8 $7A $2C #Shikadi shot 3 %patch $32F9C 317 #Facing left sprite (215) %patch $32F9E 318 #Facing right sprite (216) %patch $32FA6 $08 $00 #Animation speed %patch $32FD6 $20 $2C #Shikadi shot 4 %patch $32FBA 316 #Facing left sprite (214) %patch $32FBC 319 #Facing right sprite (217) %patch $32FC4 $08 $00 #Animation speed %patch $32FF4 $B6 $2C #Shikadi groundsparks 1 %patch $32FD8 312 #Facing left sprite (210) %patch $32FDA 312 #Facing right sprite (210) %patch $32FE2 $06 $00 #Animation speed %patch $33012 $D4 $2C #Shikadi groundsparks 2 %patch $32FF6 313 #Facing left sprite (211) %patch $32FF8 313 #Facing right sprite (211) %patch $33000 $06 $00 #Animation speed %patch $33030 $F2 $2C #Shikadi groundsparks 3 %patch $33014 314 #Facing left sprite (212) %patch $33016 314 #Facing right sprite (212) %patch $3301E $06 $00 #Animation speed %patch $3304E $98 $2C #Shikadi groundsparks 4 %patch $33032 315 #Facing left sprite (213) %patch $33034 315 #Facing right sprite (213) %patch $3303C $06 $00 #Animation speed %patch $3306C $2E $2D #Shikadi stand 1 %patch $33050 320 #Facing left sprite (218) %patch $33052 320 #Facing right sprite (218) %patch $3305A $08 $00 #Animation speed %patch $3308A $4C $2D #Shikadi stand 2 %patch $3306E 321 #Facing left sprite (219) %patch $33070 321 #Facing right sprite (219) %patch $33078 $08 $00 #Animation speed %patch $330A8 $6A $2D #Shikadi stand 3 %patch $3308C 322 #Facing left sprite (220) %patch $3308E 322 #Facing right sprite (220) %patch $33096 $08 $00 #Animation speed %patch $330C6 $88 $2D #Shikadi stand 4 %patch $330AA 323 #Facing left sprite (221) %patch $330AC 323 #Facing right sprite (221) %patch $330B4 $08 $00 #Animation speed %patch $330E4 $A6 $2D #Shikadi walk 1 %patch $330C8 332 #Facing left sprite (230) %patch $330CA 328 #Facing right sprite (226) %patch $330D2 $08 $00 #Animation speed %patch $33102 $C4 $2D #Shikadi walk 2 %patch $330E6 333 #Facing left sprite (231) %patch $330E8 329 #Facing right sprite (227) %patch $330F0 $08 $00 #Animation speed %patch $33120 $E2 $2D #Shikadi walk 3 %patch $33104 334 #Facing left sprite (232) %patch $33106 330 #Facing right sprite (228) %patch $3310E $08 $00 #Animation speed %patch $3313E $88 $2D #Shikadi walk 4 %patch $33122 335 #Facing left sprite (233) %patch $33124 331 #Facing right sprite (229) %patch $3312C $08 $00 #Animation speed %patch $3315C $1E $2E #Shikadi zap pole 1 %patch $33140 325 #Facing left sprite (223) %patch $33142 324 #Facing right sprite (222) %patch $3314A $14 $00 #Animation speed %patch $3317A $88 $2D #Shikadi zap pole 2 %patch $3315E 325 #Facing left sprite (223) %patch $33160 324 #Facing right sprite (222) %patch $33168 $14 $00 #Animation speed %patch $33198 $00 $00 #Shikadi stunned %patch $3317C 336 #Facing left sprite (234) %patch $3317E 336 #Facing right sprite (234) %patch $33186 $00 $00 #Animation speed %patch $331B6 $78 $2E #Shikadi pole spark 1 %patch $3319A 326 #Facing left sprite (224) %patch $3319C 326 #Facing right sprite (224) %patch $331A4 $00 $00 #Animation speed %patch $331D4 $5A $2E #Shikadi pole spark 2 %patch $331B8 326 #Facing left sprite (224) %patch $331BA 326 #Facing right sprite (224) %patch $331C2 $00 $00 #Animation speed ### #Shikadi mine ### %patch $32964 $00 $00 #Shikadi mine wait %patch $32948 378 #Facing left sprite (276) %patch $3294A 378 #Facing right sprite (276) %patch $32952 $08 $00 #Animation speed %patch $32982 $44 $26 #Shikadi mine move %patch $32966 378 #Facing left sprite (276) %patch $32968 378 #Facing right sprite (276) %patch $32970 $00 $00 #Animation speed %patch $329A0 $08 $26 #Shikadi mine change direction %patch $32984 378 #Facing left sprite (276) %patch $32986 378 #Facing right sprite (276) %patch $3298E $00 $00 #Animation speed %patch $329BE $80 $26 #Shikadi mine bust %patch $329A2 380 #Facing left sprite (278) %patch $329A4 380 #Facing right sprite (278) %patch $329AC $0A $00 #Animation speed %patch $329DC $9E $26 #Shikadi mine bust %patch $329C0 381 #Facing left sprite (279) %patch $329C2 381 #Facing right sprite (279) %patch $329CA $0A $00 #Animation speed %patch $329FA $BC $26 #Shikadi mine bust %patch $329DE 380 #Facing left sprite (278) %patch $329E0 380 #Facing right sprite (278) %patch $329E8 $0A $00 #Animation speed %patch $32A18 $DA $26 #Shikadi mine bust %patch $329FC 381 #Facing left sprite (279) %patch $329FE 381 #Facing right sprite (279) %patch $32A06 $0A $00 #Animation speed %patch $32A36 $F8 $26 #Shikadi mine bust %patch $32A1A 382 #Facing left sprite (280) %patch $32A1C 382 #Facing right sprite (280) %patch $32A24 $14 $00 #Animation speed %patch $32A54 $00 $00 #Shikadi mine bust %patch $32A38 383 #Facing left sprite (281) %patch $32A3A 383 #Facing right sprite (281) %patch $32A42 $14 $00 #Animation speed %patch $32A72 $00 $00 #Shikadi mine fragment %patch $32A56 384 #Facing left sprite (282) %patch $32A58 384 #Facing right sprite (282) %patch $32A60 $08 $00 #Animation speed ### #Shocksund ### %patch $331F2 $B4 $2E #Shocksund stand 1 %patch $331D6 337 #Facing left sprite (235) %patch $331D8 337 #Facing right sprite (235) %patch $331E0 $08 $00 #Animation speed %patch $33210 $96 $2E #Shocksund stand 2 %patch $331F4 338 #Facing left sprite (236) %patch $331F6 338 #Facing right sprite (236) %patch $331FE $08 $00 #Animation speed %patch $3322E $F0 $2E #Shocksund shoot 1 %patch $33212 351 #Facing left sprite (249) %patch $33214 349 #Facing right sprite (247) %patch $3321C $08 $00 #Animation speed %patch $3324C $0E $2F #Shocksund shoot 2 %patch $33230 352 #Facing left sprite (250) %patch $33232 350 #Facing right sprite (248) %patch $3323A $08 $00 #Animation speed %patch $3326A $2C $2F #Shocksund walk 1 %patch $3324E 343 #Facing left sprite (241) %patch $33250 339 #Facing right sprite (237) %patch $33258 $08 $00 #Animation speed %patch $33288 $4A $2F #Shocksund walk 2 %patch $3326C 344 #Facing left sprite (242) %patch $3326E 340 #Facing right sprite (238) %patch $33276 $08 $00 #Animation speed %patch $332A6 $68 $2F #Shocksund walk 3 %patch $3328A 345 #Facing left sprite (243) %patch $3328C 341 #Facing right sprite (239) %patch $33294 $08 $00 #Animation speed %patch $332C4 $0E $2F #Shocksund walk 4 %patch $332A8 346 #Facing left sprite (244) %patch $332AA 342 #Facing right sprite (240) %patch $332B2 $08 $00 #Animation speed %patch $332E2 $2C $2F #Shocksund jump %patch $332C6 347 #Facing left sprite (245) %patch $332C8 348 #Facing right sprite (246) %patch $332D0 $08 $00 #Animation speed %patch $33378 $00 $00 #Shocksund stunned %patch $3335C 353 #Facing left sprite (251) %patch $3335E 353 #Facing right sprite (251) %patch $33366 $00 $00 #Animation speed %patch $33300 $C2 $2F #Shockshot 1 %patch $332E4 354 #Facing left sprite (252) %patch $332E6 354 #Facing right sprite (252) %patch $332EE $08 $00 #Animation speed %patch $3331E $A4 $2F #Shockshot 2 %patch $33302 355 #Facing left sprite (253) %patch $33304 355 #Facing right sprite (253) %patch $3330C $08 $00 #Animation speed %patch $3333C $FE $2F #Shockshot hit 1 %patch $33320 356 #Facing left sprite (254) %patch $33322 356 #Facing right sprite (254) %patch $3332A $0A $00 #Animation speed %patch $3335A $00 $00 #Shockshot hit 2 %patch $3333E 357 #Facing left sprite (255) %patch $33340 357 #Facing right sprite (255) %patch $33348 $0A $00 #Animation speed ### #Snowflake ### %patch $32718 $00 $00 #Snowflake u/d %patch $326FC 385 #Facing left sprite (283) %patch $326FE 385 #Facing right sprite (283) %patch $32706 $00 $00 #Animation speed %patch $32736 $DA $23 #Snowflake l/r %patch $3271A 385 #Facing left sprite (283) %patch $3271C 385 #Facing right sprite (283) %patch $32724 $00 $00 #Animation speed %patch $32754 $00 $00 #Snowflake dead %patch $32738 386 #Facing left sprite (284) %patch $3273A 386 #Facing right sprite (284) %patch $32742 $14 $00 #Animation speed ### #Sparky ### %patch $32268 $2A $1F #Sparky %patch $3224C 366 #Facing left sprite (264) %patch $3224E 373 #Facing right sprite (271) %patch $32256 $08 $00 #Animation speed %patch $32286 $48 $1F #Sparky %patch $3226A 367 #Facing left sprite (265) %patch $3226C 374 #Facing right sprite (272) %patch $32274 $08 $00 #Animation speed %patch $322A4 $66 $1F #Sparky %patch $32288 368 #Facing left sprite (266) %patch $3228A 375 #Facing right sprite (273) %patch $32292 $08 $00 #Animation speed %patch $322C2 $0C $1F #Sparky %patch $322A6 369 #Facing left sprite (267) %patch $322A8 376 #Facing right sprite (274) %patch $322B0 $08 $00 #Animation speed %patch $322E0 $A2 $1F #Sparky look %patch $322C4 370 #Facing left sprite (268) %patch $322C6 370 #Facing right sprite (268) %patch $322CE $06 $00 #Animation speed %patch $322FE $C0 $1F #Sparky look %patch $322E2 371 #Facing left sprite (269) %patch $322E4 371 #Facing right sprite (269) %patch $322EC $06 $00 #Animation speed %patch $3231C $DE $1F #Sparky look %patch $32300 372 #Facing left sprite (270) %patch $32302 372 #Facing right sprite (270) %patch $3230A $06 $00 #Animation speed %patch $3233A $FC $1F #Sparky look %patch $3231E 373 #Facing left sprite (271) %patch $32320 373 #Facing right sprite (271) %patch $32328 $06 $00 #Animation speed %patch $32358 $1A $20 #Sparky look %patch $3233C 372 #Facing left sprite (270) %patch $3233E 372 #Facing right sprite (270) %patch $32346 $06 $00 #Animation speed %patch $32376 $38 $20 #Sparky turn %patch $3235A 371 #Facing left sprite (269) %patch $3235C 372 #Facing right sprite (270) %patch $32364 $06 $00 #Animation speed %patch $32394 $56 $20 #Sparky turn %patch $32378 370 #Facing left sprite (268) %patch $3237A 372 #Facing right sprite (270) %patch $32382 $06 $00 #Animation speed %patch $323B2 $2A $1F #Sparky %patch $32396 366 #Facing left sprite (264) %patch $32398 373 #Facing right sprite (271) %patch $323A0 $06 $00 #Animation speed %patch $323D0 $92 $20 #Sparky %patch $323B4 366 #Facing left sprite (264) %patch $323B6 373 #Facing right sprite (271) %patch $323BE $04 $00 #Animation speed %patch $323EE $B0 $20 #Sparky %patch $323D2 367 #Facing left sprite (265) %patch $323D4 374 #Facing right sprite (272) %patch $323DC $04 $00 #Animation speed %patch $3240C $CE $20 #Sparky %patch $323F0 368 #Facing left sprite (266) %patch $323F2 375 #Facing right sprite (273) %patch $323FA $04 $00 #Animation speed %patch $3242A $74 $20 #Sparky %patch $3240E 369 #Facing left sprite (267) %patch $32410 376 #Facing right sprite (274) %patch $32418 $04 $00 #Animation speed %patch $32448 $0A $21 #Sparky %patch $3242C 366 #Facing left sprite (264) %patch $3242E 373 #Facing right sprite (271) %patch $32436 $04 $00 #Animation speed %patch $32466 $28 $21 #Sparky %patch $3244A 367 #Facing left sprite (265) %patch $3244C 374 #Facing right sprite (272) %patch $32454 $04 $00 #Animation speed %patch $32484 $46 $21 #Sparky %patch $32468 368 #Facing left sprite (266) %patch $3246A 375 #Facing right sprite (273) %patch $32472 $04 $00 #Animation speed %patch $324A2 $EC $20 #Sparky %patch $32486 369 #Facing left sprite (267) %patch $32488 376 #Facing right sprite (274) %patch $32490 $04 $00 #Animation speed %patch $324C0 $82 $21 #Sparky %patch $324A4 372 #Facing left sprite (270) %patch $324A6 370 #Facing right sprite (268) %patch $324AE $08 $00 #Animation speed %patch $324DE $A0 $21 #Sparky %patch $324C2 371 #Facing left sprite (269) %patch $324C4 371 #Facing right sprite (269) %patch $324CC $08 $00 #Animation speed %patch $324FC $0C $1F #Sparky %patch $324E0 370 #Facing left sprite (268) %patch $324E2 372 #Facing right sprite (270) %patch $324EA $08 $00 #Animation speed %patch $3251A $00 $00 #Sparky dead %patch $324FE 377 #Facing left sprite (275) %patch $32500 377 #Facing right sprite (275) %patch $32508 $00 $00 #Animation speed ### #Sphereful ### %patch $33396 $58 $30 #Sphereful 1 %patch $3337A 358 #Facing left sprite (256) %patch $3337C 358 #Facing right sprite (256) %patch $33384 $06 $00 #Animation speed %patch $333B4 $76 $30 #Sphereful 2 %patch $33398 359 #Facing left sprite (257) %patch $3339A 359 #Facing right sprite (257) %patch $333A2 $06 $00 #Animation speed %patch $333D2 $94 $30 #Sphereful 3 %patch $333B6 360 #Facing left sprite (258) %patch $333B8 360 #Facing right sprite (258) %patch $333C0 $06 $00 #Animation speed %patch $333F0 $3A $30 #Sphereful 4 %patch $333D4 361 #Facing left sprite (259) %patch $333D6 361 #Facing right sprite (259) %patch $333DE $06 $00 #Animation speed ### #Spindred ### %patch $32DD8 $9A $2A #Spindred 1 %patch $32DBC 424 #Facing left sprite (322) %patch $32DBE 424 #Facing right sprite (322) %patch $32DC6 $08 $00 #Animation speed %patch $32DF6 $B8 $2A #Spindred 2 %patch $32DDA 425 #Facing left sprite (323) %patch $32DDC 425 #Facing right sprite (323) %patch $32DE4 $08 $00 #Animation speed %patch $32E14 $D6 $2A #Spindred 3 %patch $32DF8 426 #Facing left sprite (324) %patch $32DFA 426 #Facing right sprite (324) %patch $32E02 $08 $00 #Animation speed %patch $32E32 $7C $2A #Spindred 4 %patch $32E16 427 #Facing left sprite (325) %patch $32E18 427 #Facing right sprite (325) %patch $32E20 $08 $00 #Animation speed ### #Spirogrip ### %patch $32B80 $42 $28 #Spirogrip rise up %patch $32B64 393 #Facing left sprite (291) %patch $32B66 393 #Facing right sprite (291) %patch $32B6E $96 $00 #Animation speed %patch $32B9E $C8 $29 #Spirogrip pause in air %patch $32B82 393 #Facing left sprite (291) %patch $32B84 393 #Facing right sprite (291) %patch $32B8C $40 $00 #Animation speed %patch $32BBC $7E $28 #Spirogrip rise right %patch $32BA0 394 #Facing left sprite (292) %patch $32BA2 394 #Facing right sprite (292) %patch $32BAA $96 $00 #Animation speed %patch $32BDA $14 $29 #Spirogrip pause in air %patch $32BBE 394 #Facing left sprite (292) %patch $32BC0 394 #Facing right sprite (292) %patch $32BC8 $40 $00 #Animation speed %patch $32BF8 $BA $28 #Spirogrip rise left %patch $32BDC 396 #Facing left sprite (294) %patch $32BDE 396 #Facing right sprite (294) %patch $32BE6 $96 $00 #Animation speed %patch $32C16 $8C $29 #Spirogrip pause in air %patch $32BFA 396 #Facing left sprite (294) %patch $32BFC 396 #Facing right sprite (294) %patch $32C04 $40 $00 #Animation speed %patch $32C34 $F6 $28 #Spirogrip rise down %patch $32C18 395 #Facing left sprite (293) %patch $32C1A 395 #Facing right sprite (293) %patch $32C22 $96 $00 #Animation speed %patch $32C52 $50 $29 #Spirogrip pause in air %patch $32C36 395 #Facing left sprite (293) %patch $32C38 395 #Facing right sprite (293) %patch $32C40 $40 $00 #Animation speed %patch $32C70 $32 $29 #Spirogrip spin %patch $32C54 397 #Facing left sprite (295) %patch $32C56 397 #Facing right sprite (295) %patch $32C5E $08 $00 #Animation speed %patch $32C8E $50 $29 #Spirogrip spin %patch $32C72 403 #Facing left sprite (301) %patch $32C74 403 #Facing right sprite (301) %patch $32C7C $08 $00 #Animation speed %patch $32CAC $6E $29 #Spirogrip spin %patch $32C90 398 #Facing left sprite (296) %patch $32C92 398 #Facing right sprite (296) %patch $32C9A $08 $00 #Animation speed %patch $32CCA $8C $29 #Spirogrip spin %patch $32CAE 404 #Facing left sprite (302) %patch $32CB0 404 #Facing right sprite (302) %patch $32CB8 $08 $00 #Animation speed %patch $32CE8 $AA $29 #Spirogrip spin %patch $32CCC 399 #Facing left sprite (297) %patch $32CCE 399 #Facing right sprite (297) %patch $32CD6 $08 $00 #Animation speed %patch $32D06 $C8 $29 #Spirogrip spin %patch $32CEA 401 #Facing left sprite (299) %patch $32CEC 401 #Facing right sprite (299) %patch $32CF4 $08 $00 #Animation speed %patch $32D24 $E6 $29 #Spirogrip spin %patch $32D08 400 #Facing left sprite (298) %patch $32D0A 400 #Facing right sprite (298) %patch $32D12 $08 $00 #Animation speed %patch $32D42 $14 $29 #Spirogrip spin %patch $32D26 402 #Facing left sprite (300) %patch $32D28 402 #Facing right sprite (300) %patch $32D30 $08 $00 #Animation speed %patch $32D60 $24 $28 #Spirogrip zip down %patch $32D44 393 #Facing left sprite (291) %patch $32D46 393 #Facing right sprite (291) %patch $32D4E $00 $00 #Animation speed %patch $32D7E $60 $28 #Spirogrip left %patch $32D62 394 #Facing left sprite (292) %patch $32D64 394 #Facing right sprite (292) %patch $32D6C $00 $00 #Animation speed %patch $32D9C $9C $28 #Spirogrip right %patch $32D80 396 #Facing left sprite (294) %patch $32D82 396 #Facing right sprite (294) %patch $32D8A $00 $00 #Animation speed %patch $32DBA $D8 $28 #Spirogrip up %patch $32D9E 395 #Facing left sprite (293) %patch $32DA0 395 #Facing right sprite (293) %patch $32DA8 $00 $00 #Animation speed ### #Volte Face ### %patch $32028 $EA $1C #Volte Face %patch $3200C 417 #Facing left sprite (315) %patch $3200E 417 #Facing right sprite (315) %patch $32016 $06 $00 #Animation speed %patch $32046 $08 $1D #Volte Face %patch $3202A 418 #Facing left sprite (316) %patch $3202C 418 #Facing right sprite (316) %patch $32034 $06 $00 #Animation speed %patch $32064 $26 $1D #Volte Face %patch $32048 419 #Facing left sprite (317) %patch $3204A 419 #Facing right sprite (317) %patch $32052 $06 $00 #Animation speed %patch $32082 $CC $1C #Volte Face %patch $32066 420 #Facing left sprite (318) %patch $32068 420 #Facing right sprite (318) %patch $32070 $06 $00 #Animation speed %patch $320A0 $CC $1C #Volte Face stunned %patch $32084 421 #Facing left sprite (319) %patch $32086 421 #Facing right sprite (319) %patch $3208E $2C $01 #Animation speed