************************************************************************************ Contents ************************************************************************************ 1.) Explanation of patches 2.) How sprites behave [And creating more than one] 3.) How sprites interact with Keen 4.) Sprite speeds and jump heights 5.) What sprites do when shot and sprite strength 6.) Sprite animations 7.) Miscellaneous patches 8.) Junk and example patches 9.) Sprite sounds ***************************************** 1.) An explaination of the patches: ***************************************** This folder contains patches grouped in documents by various categories, as seen above. The layout was designed to present all currently known sprite patches in an easy to browze and understand format. The layout is as follows; under each major section will be a list of subsections, say, each individual sprite, or a certain part of the patches. Some patches, such as sprite movement patches will be by sprite and simply list the patch, while others will be in an 'options list' Options lists are lists of each sprites patch, with the value that sprite uses, an example is the sprite-keen interaction section. Here a list of patches for all the sprites is shown, with each patch saying what sprite it is for, and what the value used does. This is a concise way of compressing a lot of patches. In this case, if we want to make the Vorticon use the Vortimom property, we simply use the Yorp patch but put the *Vortimom's* value in it. All patches here, unless otherwise stated use *the values normally found in the game* Pay special attention to the zaps and zots; they are complex and offer a wide range of possibilities. This is a list of all the sprites in the game and for whom patches will be found here; it is surprising how many sprites there are [Thirty five!] Vorticon [Even more complex than in Keen 1] Vortikid Vortimom Meep [The green singing ones] Vortninja Foob [The afraid running ones] Meep Blast [Can pass through walls] Jack Horz. Platform[Keen can stand on it] Vert Platform [Ditto] Jack [Spiky bounding around thing] Red ball [Red ball thing] Purple sprk [Mangling machine] Heart [Mangling machine] Vortimom shot Keen's shot Horiz gunshot [Doesn't colide with sprites, passes through them, and kills] Vert gun shot [Doesn't colide with sprites, passes through them, and kills] Dead Vort Dead Vortikid Dead Vortimom Dead Vortnija Dead meep Messie [Can't be put into levels!] Left leg [Mamgling machie] Right leg [Ditto] Arm [Dotto] Zap/zots 1-13 [13 *different* sprites, formed in different conditions] Keen [The most complex and least understood sprite] #### #Directory history ### 28/4/2006 V0.5 Document created and work begins 17/6/2006 v1.0 Document split into directory THE END!