***************************************** 1.) In general: ***************************************** #Level Keen will go to ending if he destroys the MM %patch $8DF2 $10 $00 #Keen enters MM level sound [do-do-DO!] %patch $570F $2C $00 ***************************************** 2.) A pleasant chat: ***************************************** MM's textboxes are different to the ending textboxes; they 'center' themselves via a code at $1124; all they need to be told is their size and the height they should center on. This limits your control over the textboxes, but makes it simpler too. #Nearly all level 16 text boxes *center* around this height %patch $55F4 $14 $00 #Mortimer's two replies box heights %patch $5634 $12 $00 #First box: %patch $5722 $01 $00 #Height [in text lines] %patch $5726 $05 $00 #Width %patch $5744 $B4 $00 #Pause to read [in 144ths of a second = 1 1/4s] %patch $5732 $6D $28 #Text read from %patch $1C08D "No..." $00 #Stop first textbox appearing %patch $5722 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 #Second box %patch $575C $01 $00 #Height %patch $5760 $05 $00 #Width %patch $577B $B4 $00 #Pause to read [in 144ths of a second = 1 1/4s] %patch $5769 $73 $28 #Text read from %patch $1C093 "It can't be!" $00 #Stop second textbox appearing %patch $575C $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 #Third box %patch $5793 $01 $00 #Height of third box %patch $5797 $12 $00 #Width of third box %patch $57B2 $F0 $00 #Pause to read [1 2/3s] %patch $57A0 $80 $28 #First line of text read from %patch $1C0A0 "MORTIMER McMIRE!!!" $00 #Forth box %patch $57CA $05 $00 #Height %patch $57CE $26 $00 #Width %patch $5831 $F0 $00 #Pause to read [1 2/3s] %patch $57D7 $93 $28 #First line of text read from %patch $57E9 $BB $28 #Second line of text read from %patch $57FB $E3 $28 #Third line of text read from %patch $580D $0A $29 #Fourth line of text read from %patch $581F $2F $29 #Fifth line of text read from %patch $1C0B3 "Mortimer has been a thorn in your side" $0A $00 %patch $1C0DB "for as long as you can remember. Your" $0A $00 %patch $1C103 "IQ test score was 314--Mortimer's was" $0A $00 %patch $1C12A "315. He always held that over you," $0A $00 %patch $1C14F "never letting you forget for one day." $0A $00 #Stop 4th textbox appearing %patch $57CA $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 #Fifth box %patch $1C20D "had enough!" $0A $00 %patch $5849 $05 $00 #Height %patch $584D $26 $00 #Width %patch $58B0 $F0 $00 #Pause to read [1 2/3s] %patch $5856 $56 $29 #1st line of text read from %patch $5868 $78 $29 #2nd line of text read from %patch $587A $9F $29 #3rd line of text read from %patch $588C $C7 $29 #4th line of text read from %patch $589E $ED $29 #5th line of text read from %patch $1C176 "All the practical jokes, the mental" $0A $00 %patch $1C19B "cruelty, the swirlies--each memory" $0A $00 %patch $1C1BF "makes your teeth grit harder. And now" $0A $00 %patch $1C1E7 "he's out to destroy earth! You have" $0A $00 #Stop 5th textbox appearing %patch $5849 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 #Sixth box %patch $58C8 $02 $00 #Height %patch $58CC $1F $00 #Width %patch $58F9 $B4 $00 #Pause to read [1 1/4s] %patch $58D5 $FA $29 #1st line of text read from %patch $58E7 $1B $2A #2nd line of text read from %patch $1C21A "'ALL RIGHT MORTIMER, WHAT'S THE" $0A $00 %patch $1C23B "PROBLEM? WHY DESTROY EARTH?'" $0A $00 #Stop 6th textbox appearing %patch $58C8 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 #Seventh box %patch $5911 $04 $00 #Height %patch $5915 $23 $00 #Width %patch $5966 $B4 $00 #Pause to read [1 1/4s] %patch $591E $3A $2A #1st line of text read from %patch $5930 $5B $2A #2nd line of text read from %patch $5942 $7E $2A #3rd line of text read from %patch $5954 $A0 $2A #4th line of text read from %patch $1C25A "'You and all those mental wimps" $0A $00 %patch $1C27B "deserve to die! I'm the smartest" $0A $00 %patch $1C29E "person in the galaxy. Aren't I," $0A $00 %patch $1C2C0 "mister THREE FOURTEEN! Ah ha ha!'" $00 #Stop 7th textbox appearing %patch $5911 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 #8th box %patch $597E $01 $00 #Height %patch $%982 $22 $00 #Width %patch $599C $B4 $00 #Pause to read [1 1/4s] %patch $598B $C2 $2A #First line of text read from %patch $1C2E2 "'I'll get you for that, Mortimer!'" $00 #Stop 8th textbox appearing %patch $597E $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 #9th box %patch $59B3 $03 $00 #Height %patch $59B7 $26 $00 #Width %patch $59F3 $F0 $00 #Pause t read [1 2/3s] %patch $59C0 $E5 $2A #1st line of text read from %patch $59D1 $0C $2B #2nd line of text read from %patch $59E2 $33 $2B #3rd line of text read from %patch $1C305 "'Come and try! You'll never get past" $0A $00 %patch $1C32C "my hideous Mangling Machine! Prepare" $0A $00 %patch $1C353 "to die, Commander Clown!'" $00 ***************************************** 3.) Sprites: ***************************************** #Points you get for shooting a spark [$3E8 = 1'000] %patch $4E44 $EB $03 #Points you get for shooting a heart [$3E8 = 1'000] %patch $4EE9 $E8 $03 #How many sparks need to be shot to destroy the arms %patch $4E53 $06 $00 ***************************************** 4.) Tiles: ***************************************** *** Arms: *** #The arm will move down until this tile is 2 tiles above its middle #This is the 'floor' %patch $5214 $D7 $01 #Arm will not rise after falling unless sprite is placed on the same tile as shown here %patch $51E3 $55 $02 #Tile arm is made out of %patch $5237 $55 $02 #Tile where arm meets hand, arm will not rise unless this is BIGGER or equal to the arm tile above %patch $5255 $55 $02 #Left finger top %patch $526D $6A $02 #Left finger middle %patch $5286 $6C $02 #Left fingertip %patch $52A0 $6B $02 #Right finger top %patch $52B8 $6A $02 #Left finger middle %patch $52D1 $6C $02 #Right fingertip %patch $52EB $6B $02 #Wallpaper tiles that appear when arm moves: %patch $5149 $A9 $00 #Falling left finger %patch $517C $A8 $00 #Rising left finger %patch $5131 $A9 $00 #Lifting arm %patch $5194 $A9 $00 #Falling right finger %patch $51C7 $A9 $00 #Rising right finger %patch $5162 $A9 $00 #Unknown %patch $51AD $A9 $00 #Unknown *** Legs: *** #Floor tile (Stops legs) [L leg moves up first] %patch $541B $AE $01 #Leg part of legs: %patch $53F0 $55 $02 #Leg tile 1; Leg will lift as high as these tiles go above the sprite %patch $544C $55 $02 #Leg tile 2: Legs will grow with this tile when moving down %patch $57AF $55 $02 #Unused leg tile #Left foot %patch $5471 $6D $02 #Left foot heel %patch $548A $6F $02 #Left foot right middle %patch $54A5 $6F $02 #Left foot left middle %patch $54C0 $6C $02 #Left foot toe #Right foot %patch $54D8 $6C $02 #Right foot heel %patch $54F1 $6F $02 #Right foot right middle %patch $550B $6F $02 #Right foot leftt middle %patch $5526 $6D $02 #Right foot toe #Wallpaper tiles that appear when legs rise/fall %patch $532E $A9 $00 #Heel of both legs, rising %patch $534D $A9 $00 #Left foot right middle rising/falling %patch $5368 $A9 $00 #Left foot left middle rising/falling %patch $5383 $A9 $00 #Left foot toe rising/falling %patch $539E $A9 $00 #Right foot left middle rising/falling %patch $53B8 $A9 $00 #Right foot right middle rising/falling %patch $53D3 $A9 $00 #Right foot toe rising/falling ***************************************** 5.) Rise and fall of the Mangling Machine: ***************************************** #Neither foot rises %patch $5534 $00 #Pause after both feet touch ground before right foot rises %patch $5542 $C8 $00 ***************************************** 6.) Bang bang!: ***************************************** #Left arm replacement tile %patch $5014 $A9 $00 #Zaps/zots don't appear on this tile [background wallpaper, not replaced] %patch $5019 $A9 $00 #Stuff replaced with #Right arm replacement tile %patch $5045 $A9 $00 #Zaps/zots don't appear on this tile [background wallpaper, not replaced] %patch $504A $A9 $00 #Stuff replaced with #Body replacement tile %patch $50D6 $A9 $00 #Zaps/zots don't appear on this tile [background wallpaper, not replaced] %patch $50DB $A9 $00 #Stuff replaced with #Left arm replacement area h-start %patch $4FFC $05 $00 #h-area end [5-7 = 3 tiles wide] %patch $5029 $07 #no $00 on end!] #Right arm replacement area h-start %patch $502D $11 $00 #h-area end [11-13 = 3 tiles wide] %patch $505A $13 #no $00 on end!] #Both arms v-start %patch $4E93 $06 $00 #Both arms v area stop %patch $4FEA $13 $00 #Vertical tile space [One row is destroyed, then one 1 tile below... till the right number of #rows is destroyed. For example normal is $13-$06 = 13 rows destroyed, usually the whole arn] #Aww hell,try $02 in the patch and see what I mean. %patch $4FDA $01 #The right arm is not destroyed [but stops moving] %patch $5052 $F0 $FE #The left arm is not destroyed [but stops moving] %patch $5021 $21 $FF #The arms don't stop moving when six sparks are shot. %patch $40EC $01 #Both arms keep being destroyed down the level [Just try it out] %patch $4FF0 $0A $00 #And this patch is the same, but better %patch $4FDD $00 ***************************************** 7.) Misc: ***************************************** #Hand keeps falling, except for l finger, which stops where it should %patch $52F0 $90 #Neither foot rises %patch $5534 $00 #Both feet spend nearly all the time on the ground; the rise/fall VERY fast! %patch $5548 $01 #When 6 sparks are shot, MM body *below* arm sprites blows up, Keen goes to ending %patch $5062 $90