********** KEEN ********** #Both the game and Keen himself and their behaviour #Game speed. %patch $CA25 $04 Keens shot height %patch $7CFA $00 #Shots keen starts with %patch $98F8 $05 $00 #Keens jump height [half tiles] %patch $7251 $06 $00 #Keens high pogo jump height %patch $75E6 $C8 $00 ********** KEENS LEFT BOX ********** #Lives left box height %patch $9813 $04 $00 #Lives left box width %patch $9817 $10 $00 #Where the Keens left text is called from %patch $9826 $A7 $2F #Keens in box aren't shown #%patch $9820 $17 #The sprite used for keens %patch $983E $8C $00 #Keens y position [pixels] from top of box %patch $984B $0B $00 ********** KEYCARDS ********** # Let Keen keep keycards when exiting a level: %patch $8617 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 #Don't take away yellow keycard if Keen has it %patch $861A $01 #Give Keen all the keycards when he exits a level %patch $8627 $01