********** KEEN ********** #Both the game and Keen himself Keens shot height %patch $743B $00 #Shots keen starts with %patch $8AA2 $01 $00 #Keens bullet collision behaviour [See also SPRITES] #[Set to $8C $3F and bullet will kill enemies, but pass right through them!] [It zaps on walls] %patch $7452 $A8 $75 #Keens jump height %patch $69EE $06 $00 #Keens high pogo jump height %patch $6D82 $C8 $00 #Lives Keen starts with %patch $8A90 $04 #At beginning Keen has %patch $8AE1 $01 #red keycard %patch $8AE7 $01 #green %patch $8AED $01 #Blue %patch $8AF2 $01 #Yellow #Cities saved at start: %patch $8ABF $01 #Number of cities unsaved, 01 =1st unsaved, 02= first 2 unsaved... %patch $8ACC $01 #Save all cities #All levels done %patch $8AFF $01 ********** KEENS LEFT BOX ********** #Lives left box height %patch $89BC $04 $00 #Lives left box length %patch $89C0 $10 $00 #Text read from: %patch $89D0 $2B $2F #The sprite used for keens %patch $89E9 $90 $00 #Keens y position [pixels] from top of box %patch $89F6 $0B $00 ********** KEYCARDS ********** #Keen has keycards at game start: %patch $8ADB $01 $00 #Yellow %patch $8AE1 $01 $00 #Red %patch $8AE7 $01 $00 #Green %patch $8AED $01 $00 #Blue # Let Keen keep keycards when exiting a level: %patch $7C9A $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 # Don't add keycards with CTSpace cheat %patch $0E05 $90 $90 $90 $90 $90 $90 # Row 1 $90 $90 $90 $90 $90 $90 # Row 2 $90 $90 $90 $90 $90 $90 # Row 3 $90 $90 #To add individual cards, replace any or all of Rows 1-3 with: #Remove cards by changing $01 to $00 $C7 $06 $9E $AA $01 $00 # yellow $C7 $06 $A0 $AA $01 $00 # red $C7 $06 $A2 $AA $01 $00 # green $C7 $06 $A4 $AA $01 $00 # blue