********** ENDING SEQUENCE [See also: FINALE] ********** # Only win when exiting level xx %patch $8436 $83 $3E $3C $80 $xx $90 $90 $90 $90 #Level used for flight to Earth %patch $5181 $51 $00 #Rocket location in tiles: %patch $51A6 $70 #horizontal [careful, easy to push offscreen] %patch $51AF $30 #vertical %patch $51B6 $84 $00 #Rocket sprite used as window text appears %patch $52C9 $84 $00 #Sprite used for rocket going to and landing on Earth %patch $52EB $78 $00 #Pause between Keen landing on Earth and window #How Keen's rocket moves (Net result: rocket moves 2 tiles right to one down) %patch $5253 $78 $00 #How often Keen's rocket moves right [smaller = FASTER] %patch $525D $02 $00 #How much the rocket moves right each time (Tiles) %patch $527B $78 $00 #How often Keen's rocket moves down [smaller = FASTER] %patch $5285 $01 $00 #Magnitude (Tiles) #Where screen is relative to BwB (Default $FFFF90 - $FFFFB0) %patch $52A9 $90 #H (Left of ship by $70) %patch $52AB $FF $FF %patch $52BD $D0 #H (Above ship by $30) %patch $52BF $FF $FF #Fisrt box (Below Vorticon ship) %patch $51CF $18 $00 #Bottom %patch $51D3 $24 $00 #Right side %patch $51D7 $11 $00 #Top %patch $51DB $04 $00 #Left %patch $521E $2C $01 #Pause to read box #Text is read from; %patch $51E8 $21 $2A #First line %patch $51F1 $42 $2A #Second line %patch $51FA $62 $2A #Third line %patch $5203 $80 $2A #Fourth line %patch $520C $9F $2A #Fifth line %patch $5215 $BA $2A #Sixth line %patch $1A1A1 "After disabling the weaponry of" %patch $1A1C2 "the Vorticon Mothership, Billy" %patch $1A1E2 "heads for earth. Even great" %patch $1A200 "space heroes need a nap after" %patch $1A21F "defeating a vicious horde" %patch $1A23A "of violence-bent aliens!" #Second box (Vorticon ship limps away) %patch $533F $18 $00 #Bottom %patch $5343 $24 $00 #Right %patch $5347 $11 $00 #Top %patch $534B $04 $00 #Left %patch $5385 $78 $00 #Pause to read box (Then ships leaves) #Text is read from; %patch $5358 $D3 $2A %patch $5361 $F1 $2A %patch $536A $12 $2B %patch $5373 $30 $2B %patch $537C $4C $2B %patch $1A253 "The Vorticon ship limps back" %patch $1A271 "toward Vorticon IV to tell of " %patch $1A292 "their defeat at the hands of" %patch $1A2B0 "Commander Keen. The Grand" %patch $1A2CC "Intellect will not be pleased." #Vortiships limping away %patch $530A $C0 #Screen locaton, v %patch $5310 $00 #h (All in tiles) %patch $5315 $A0 #Ship placed here h %patch $531F $10 #v %patch $5326 $48 $00 #Vortiship still sprite %patch $53AA $48 $00 #Moving Vortiship sprite #Stop Vortiship moving %patch $5399 $01 $00 #Stop vortiship moving left %patch $53B9 $90 $90 $90 #Vortiship dissapears with window #Finale picture: %patch $53DB $6C $2B #Looked for here %patch $1A2EC "finale.ck2" $00 %patch $53E4 $51 $00 #Level used (And for endtext box) #1st Keens house box (Wake up...) %patch $53F0 $16 $00 #Bottom %patch $53F4 $1D $00 #Right %patch $53F8 $12 $00 #Top %patch $53FC $04 $00 #Left %patch $5421 $78 $00 #Pause to read #Text is read from: %patch $5406 $77 $2B %patch $5410 $8C $2B %patch $5418 $A0 $2B %patch $1A2F7 "Wake up, Billy. It" %patch $1A30C "Snowed last night!" %patch $1A320 "There's no school!" #Stop textbox appearing %patch $53F0 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 #2nd box at %patch $542D $18 $00 #Bottom %patch $5431 $1D $00 #Right %patch $5335 $10 $00 #Top %patch $5339 $04 $00 #Left %patch $5482 $78 $00 #Pause to read #Text is read from; %patch $5443 $B3 $2B %patch $544C $CD $2B %patch $5455 $E7 $2B %patch $545E $FA $2B %patch $5467 $0F $2C %patch $5470 $27 $2C %patch $5479 $3D $2C %patch $1A333 "Wonderful, Mother. That" %patch $1A34D "will give me time to rid" %patch $1A367 "the Galaxy of the" %patch $1A37A "Vorticon menace and" %patch $1A38F "discover the secret of" %patch $1A3A7 "the mysterious Grand" %patch $1A3BD "Intellect!" #Stop second textbox appearing [t3h big patch] %patch $542D $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 #Bottom of 3rd box at %patch $548E $17 $00 #Bottom %patch $5492 $1D $00 #Right %patch $5496 $10 $00 #Top %patch $549A $04 $00 #Left %patch $54C8 $78 $00 #Pause to read #Text is read from; %patch $54A4 $49 $2C %patch $54AD $5D $2C %patch $54B6 $77 $2C %patch $54BF $8F $2C %patch $1A3C9 "OK, hon, but you'd" %patch $1A3DD "better have a nourishing" %patch $1A3F7 "vitamin fortified bowl" %patch $1A40F "of Sugar Stoopies first." #Stop third textbox appearing %patch $548E $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 #4th text box %patch $54D4 $14 $00 #Bottom %patch $54D8 $10 $00 #Right %patch $54DC $12 $00 #Top %patch $54E0 $04 $00 #Left %patch $54F3 $78 $00 #Pause to read #Text is read from; %patch $54EA $A9 $2C %patch $1A429 "OK, mom..." #Stop fourth textbox appearing %patch $54D4 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 #To be continued box %patch $54FF $05 $00 #Bottom %patch $5503 $20 $00 #Right %patch $5507 $03 $00 #Top %patch $550B $0C $00 #Left %patch $551E $90 $01 #Pause to read #Text is read from; %patch $5515 $B4 $2C %patch $1A429 "TO BE CONTINUED...." #Endtext %patch $5545 $16 $00 #Window bottom (Lines, here no backdrop is visible) %patch $5566 $16 $00 #Used during scrolling, should be same as above %patch $555A $29 $00 #Endtext sound [max value $40] %patch $53E4 $51 $00 #Level used ********** ENDTEXT ********** #Patch endtext %patchfile $15844 ENDTEXT.CK2 #Window %patch $5545 $16 $00 #Window bottom (Lines, here no backdrop is visible) %patch $5566 $16 $00 #Used during scrolling, should be same as above %patch $53E4 $51 $00 #Level used (Is seen at GAME OVER after text!) %patch $555A $29 $00 #Endtext sound [max value $40] ********** EXIT ********** #Exit tiles (These appear during exiting) %patch $6F6A $A0 $00 #1st %patch $6F8E $A0 $00 #2nd %patch $6FB8 $8F $00 #exit top blank tile %patch $6FE2 $8F $00 #Exit bottom blank tile #Exit tiles don't change. %patch $6F78 $90 #All tiles don't change %patch $6F71 $90 #All tiles don't change 2 (In case above doesn't work) %patch $6F72 $90 #Top door tile not replaced %patch $6F95 $90 #Bottom door tile not replaced %patch $6FC0 $90 #Top blank tile doesn't appear %patch $6FE9 $90 #Bottom blank tile doesn't appear #Locations (Only some are editable sadly) %patch $6F98 $01 $00 #Bottom door tile [how far down] %patch $6FCF $01 $00 #Top blank tile [how far along] %patch $6FEC $01 $00 #Bottom blank tile [how far down] %patch $6FFF $01 $00 #Bottom blank tile [how far along] #Keen dissappears as soon as he touches the exit; pause before exiting level %patch $700F $90 ********** EXTRA LIVES ********** See LIVES