***************************************** 5.) What sprites do when shot and sprite strength: ***************************************** These behaviours are for what happens when the sprite is killed either by shooting, contact with Keen or other sprites, or when programmed to disapear. This is followed by the vorticon strengths [the only adjustable strengths in the game] Dead sprites will still disappear when they go offscreen no matter what behaviour they have. The behaviour 'Do nothing' is used for dead sprites and means Keen can't shoot or interact with them. Changing this will mean Keen can say, shoot a dead sprite, or that the dead sprite actually becoes a live one [But the shocked sprite will show first, looking like a transformation, also the created sprite will be immortal] A good patch is to make a dead sprite spawn a shocked sprite. Giving a sprite the Do nothing behaviour will make it immortal. The four icecubettes' behaviour cannot be changed except to $4A $00 without crashing the game, and the robot's and Keen's shots are difficult to patch, often crashing the game. [Don't even *think* about patching the Chain zap/zot] Any Vorticon under a falling block chain is a Vorticon commander, as are ALL Vorticons in the Vorticon commander level The 'what kills what' section has the sprite properties of sprites that kill another sprite. For example Keen's shot ($0A) kills most sprites and has an entry for each one. The $3D\$3F part is because sprites with no strength need $3D whereas those that have strength use $3F. #What sprites do when they die: %patch $18D9 $68 $1A #Create shot Yorp [Used by Yorp] %patch $1876 $CE $1B #Create shot Garg [Used by Garg] %patch $1808 $6E $1D #Create shot Vorticon [Used by Vorticon] %patch $17CB $94 $1E #Shots hit it, keeps going and goes further if shot [Used by Butler Bot] %patch $176D $45 $20 #Shots hit it, it keeps going [Used by Tank Bot] %patch $1916 $BB $22 #Create a falling block and transform into Zap/Zot [Used by Chain] %patch $22D1 $E8 $47 #Stay stationary and dissapear [Used by chain spawned zap/zot] %patch $213E $A6 $22 #Hits Keen and is destroyed, shots hit and don't destroy it [Used by *all four* icecubes] %patch $1A94 $60 $33 #Do nothing [Used by dead Yorp] %patch $1BFA $60 $33 #Do nothing [Used by dead Garg] %patch $1DA8 $60 $33 #Do nothing [Used by dead Vorticon] %patch $235E $60 $33 #Do nothing [Used by dead Vorticon produced when chain is shot] %patch $21BA $60 $33 #Do nothing [Used by down right icecubette] %patch $21F6 $60 $33 #Do nothing [Used by up right icecubette] %patch $2232 $60 $33 #Do nothing [Used by down left icecubette] %patch $226E $60 $33 #Do nothing [Used by up left icecubette] %patch $22D8 $60 $33 #Do nothing [Used by chain Zap/zot] %patch $44F0 $60 $33 #Do nothing [Used by Keen when he's exiting] %patch $471A $49 $48 #Zap against sprites bit not Keen [Used by Keen's shot] %patch $486F $60 $33 #Do nothing [Used by 4th zap/zot] %patch $4918 $00 $4A #Zap against Keen and sprites but not Tank bot [Used by robot bullet, can't usually be patched] #Strengths: %patch $180D $02 $00 #Strength of regular vorticon -1 [i.e 3] %patch $1813 $10 #Level on which vorticon commander appears %patch $1819 $68 $00 # Strength of vorticon commander-1 [i.e 100] #What kills what: %patch $1A74 $3D $0A #Yorp killed by Keen's shot %patch $1A79 $3D $0B #Yorp killed by robot's shot %patch $1BDA $3D $0A #Garg killed by Keen's shot %patch $1BDF $3D $0B #Garg killed by Robot's shot %patch $1D7A $3F $0A #Vort killed by Keen's shot %patch $1D7F $3F $0B #Vort killed by Robot's shot %patch $1E9B $3F $0A #Butler nothing by Keen's shot %patch $22AD $3F $01 #Icecubes dissppear when hit Keen %patch $4A0C $3D $06 #Tank shots NOT killed by Tanks %patch $4A11 $3D $0E #Tank shots not killed by tank zap/zots