************************************************************************************ Contents ************************************************************************************ 1.) Explanation of patches 2.) How sprites behave [And creating more than one] 3.) How sprites interact with Keen 4.) Sprite speeds and jump heights 5.) What sprites do when shot and sprite strength 6.) Sprite animations 7.) Miscellaneous patches 8.) Junk and example patches 9.) Spite sounds ***************************************** 1.) An explaination of the patches: ***************************************** This directory contains patches grouped into several documents by various categories, as seen above. The layout was designed to present all currently known sprite patches in an easy to browze and understand format. The laout is as follows; under each major section will be a list of subsections, say, each individual sprite, or a certain part of the patches. Some patches, such as sprite movement patches will be by sprite and simply list the patch, while others will be in an 'options list' Options lists are lists of each sprites patch, with the value that sprite uses, an example is the sprite-keen interaction section. Here a list of patches for all the sprites is shown, with each patch saying what sprite it is for, and what the value used does. This is a concise way of compressing a lot of patches. In this case, if we want to make the Yorp use the Icecube property, we simply use the Yorp patch but put the *Icecubes* value in it. All patches here, unless otherwise stated use *the values normally found in the game* Note also that iceCUBES and icecubETTES are different, Icecubed being the large frezey ones. This is a list of all the sprites in the game and for whom patches will be found here; it is surprising how many sprites there are [Twenty seven!] Yorp Garg Vorticon Butler Bot [Small non shooting robot] Tank Bot [Larger, shooting robot] Icecubes 1-4 [Some properties affect all four, some individualy] Icecubettes [Four small fragments formed when icecubes smash] Chain [Sprite that when shot, produces a falling block] Keen's shot Robot's shot Zap/zots 1-7 [Seven *different* sprites, formed in different conditions] Chain zap/zot [Created when chain is shot *along with* Keens shot zap/zot] Shot Yorp [A sprite in its own right with its own properties, as are other shot sprites] Shot Garg Shot Vorticon Keen [The most complex and least understood sprite]